It is always nice to see how a promising game like Dauntless progresses over time. I checked it out at last years show and was not blown away but a year’s of growth and iteration has made this a much improved experience.
In speaking to the developer, Phoenix Labs, Dauntless is a game where players will enter the science-fantasy universe of the Shattered Isles. They then take up the mantle of the Slayers, brave warriors tasked with ensuring humanity’s survival from the Behemoths, ferocious beasts, hungry to drain the very essence from the world. Slayers will join up with other players and take down Behemoths together, bringing their spoils to the main city hub to craft new weapons and armor.
This is a four player co-op experience and when the battle starts each of the players leverage their skills and abilities to take down the creature and support each other. Our team had to constantly work together distracting the Shrike, healing each other and dealing damage. It is easy to just try to keep landing strikes, but careful consideration of health and buffs is required to be successful.In the end we took down the Shrike in good time with all team members contributing in great ways.
The look and feel of Dauntless has come a long way since last year and it was faster and much more visually appealing. The characters have a new weight to their actions which helps make the action feel more visceral. The designs of the creatures, characters and world are also very distinctive and add greatly to the experience.
It was great meeting with the team at PAX East, they had a great booth that was at capacity for the length of the 4 day show. They also shared some great news that the Open Beta for Dauntless has finally been announced and will be live May 24th. They have been in Closed Beta for some time with over 100,000 players trying out the title, but another 700,ooo have applied for the upcoming Open Beta.