Wanted: Dead is a quirky off the walls slasher/shooter that is far more interesting as an experience than it's gameplay mechanics are in practice.
Chained Echoes Review: A love letter to classic JRPGs minus their baggage.
Chained Echoes is a throwback to SNES style JRPGs, but greatly enhanced with style and insanely good quality of life improvements. One of the best JRPGs I have played in a long time!
Ghostbusters: Spirits Unleashed – Call your friends and bust some Ghosts!
Ghostbusters: Spirits Unleashed truly gives a fun feeling of busting ghosts with some familiar faces along for the ride.
Asterigos: Curse Of The Stars Review – Not enough Breath and missing some Soul.
Asterigos: Curse Of The Stars has great worldbuilding and interesting hooks, but fails to make an experience that is groundbreaking or compelling.
Soulstice Review – The Beauty of this game outweighs the Beast of repetitious combat.
Soulstice has some repetitious gameplay but is well worth checking out for its beauty, character dynamics and compelling world.
Bright Memory: Infinite Console Edition Review
Bright Memory: Infinite is a short but bright burst of sci-fi FPS action. Goofy story aside this is a fun experience from a small but talented developer.
Xbox and Bethesda Games Showcase
While the Xbox and Bethesda Games Showcase was slightly underwhelming Starfield did steal the show but I was more interested in some smaller games on the horizon like Flintlock, Ereban and Benedict Fox.
Eiyuden Chronicle: Rising Review – The Fetch Quest RPG
Eiyuden Chronicle: Rising has a lot of charm and style but becomes a repetitious slog as the game is essentially one long loop of fetch quests.
PAX East 2022 – Coverage round-up
This roundup of PAX East coverage looks at the overall experience, the social side of the show, a look at each day and what was seen and focused articles on six great games.
Trek To Yomi Review – A samurai epic that transcends it’s medium
Trek to Yomi is a fantastic and cinematic samurai epic centered around loss and revenge held back only slightly by somewhat standard combat mechanics.
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