Meant to post this a while ago! I attended the Montreal International Games Summit a few weeks ago and it was an amazing experience! I attended some great Seminars:
MIGS 09: Cinematics sans Cutscenes
Jonathon Cooper from Bioware discusses how he would love to see cinematic gameplay instead of cutscenes.
MIGS 09: Dead Space: A Musical Post Mortem
Jason Graves dissects and pulls apart the process he used to create the excellent audio for Dead Space.
MIGS 09: Jason Holtman, Director of Business Development, Valve Keynote Liveblog
A liveblog and recap as Jason Holtman from Valve, discusses games entertainment in the age of connectivity.
MIGS 09: Ken Rolston, Lead Designer Big Huge Games Liveblog
A liveblog and recap as Ken Rolston, Lead Designer from Big Huge Games, discusses a narrative designers toolkit.
MIGS 09: Yoichi Wada, President and CEO of Square Enix Keynote Liveblog
A liveblog and recap as Yoichi Wada, President and CEO of Square Enix, discusses cultural diversity in gaming development.
I also interviewed a number of influential people in the videogame industry:
MIGS 09: Interview with Jonathan Cooper, BioWare
Lead Animator at Bioware, Jonathan Cooper, sat down with me to discuss Mass Effect 2 and cinematics in general.
MIGS 09: Interview with Ken Rolston, Big Huge Games
An organic discussion with a talented designer of huge narrative RPG titles.
MIGS 09: Interview with Patrick Plourde, Ubisoft
Patrick Plourde from Ubisoft and I share a candid discussion about Assassin’s Creed 2.
MIGS 09: Interview with Dorian Kieken, BioWare
Dorian Kieken from BioWare shared some insight on how a living plan benefits BioWares development process.
It was a great conference and a real life experience for me.