At MIGS I caught up with Linda Tiger, COO of Arrowhead Game Studios, to talk about the explosive rise of Helldivers 2, the challenges of live-service development, and how the studio protects its culture while scaling up.
A Seriously Geeky look at Gaming, Expos, Blu-ray releases and anything else quirky and fun that crosses my mind. Enjoy the ride, share the comments and have fun!
At MIGS I caught up with Linda Tiger, COO of Arrowhead Game Studios, to talk about the explosive rise of Helldivers 2, the challenges of live-service development, and how the studio protects its culture while scaling up.
The MIGS conference is not all about the B2B connections, games and meetings, there was also plenty of must see talks from world renowned developers.
At #MIGS25 I sat down with Eric Shaw of Pixel Audio to talk game music, sound design, and building immersive worlds through audio. From Dead Space’s chilling atmosphere to Spiritfarer’s emotional soundscape and the upcoming Heavy Gear 3, Shaw explains why great sound makes great games.
Had a great chat with Natalia Yanchak of The Dears and Ting Dun Productions about balancing music and her videogame creation pursuits
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