XP Game Summit 2026 – Interview with Elana Dunkelman and Myles Dobson, Actors and Members of ACTRA Toronto

At XP Game Summit 2026, ACTRA Toronto’s Elana Dunkelman and Myles Dobson pulled back the curtain on a massive grassroots movement rewriting the rules for Canadian gaming. From a new low-budget indie agreement nearing the finish line to critical protections against AI exploitation, discover how local performers are empowering Ontario developers to bring dynamic voices to their games without looking south of the border.

At this year’s XP Game Summit 2026, the message from local performers was loud, clear, and unmissable: developers do not need to look south of the border to secure world-class acting talent. During the conference, ACTRA Toronto hosted a foundational panel, Inside the Booth: Bringing Professional Performances to Your Next Project focusing on bridging the gap between indie developers and union talent.

Following the session, I sat down with Elana Dunkelman (Actor, ACTRA Toronto Councilor, and Vice President) and Myles Dobson (Actor, Union member and multi-season alumnus of The Next Step). We spoke candidly about their massive grassroots push to revolutionize how the Canadian video game industry operates, protecting actors from AI exploitation, and why video game performance is uniquely magical.

Listen to the Audio of our chat with Elana and Myles

The Spark: A Grassroots Initiative

For Elana and Myles, this mission didn’t trickle down from standard union administration—it ignited at a member picnic a couple of years ago.

“Alana and I were at an ACTRA picnic talking about games we weren’t even getting the opportunity to audition for. And we basically said, ‘We need to fix this.’”Myles Dobson

Elana, whose traditional income was deeply shaken by the prolonged commercial agreement labor dispute, found herself highly motivated to look toward expanding horizons. While ACTRA already maintained highly successful, back-end partnerships with major entities like Ubisoft and the localization/production studio Game On, it completely lacked a simplified, public-facing portal for independent developers.

They formed the Video Game Working Group, a passion-driven team built on a pure business case: mapping out exactly what Ontario developers need, what local talent can provide, and ensuring the union meets the tech sector exactly where it breathes.

Applying Lessons from SAG-AFTRA & Navigating Cultural Sovereignty

The conversation naturally drifted to the heavy labor friction felt globally, specifically the massive strikes undertaken by SAG-AFTRA in the United States.

Myles and Elana noted how deeply they scrutinized the American union’s low-budget and indie agreements. The primary goal? Finding clever ways to incentivize small, scaling studios to work within union frameworks rather than avoiding them out of bureaucratic fear.

“We looked at how SAG-AFTRA structure their tiered indie agreements. We wanted to lower the barrier to entry so indie devs don’t view union paperwork as a terrifying monster, but as a standard tool for scaling up production value.”Elana Dunkelman

Crucially, top-tier protection against unconsented AI-generated performances or predatory data-scraping remains the bedrock of their agenda.

However, translating American solutions to a Canadian ecosystem comes with distinct geopolitical and economic quirks:

  • Bargaining Power Realities: SAG-AFTRA commands roughly 180,000 members; ACTRA represents closer to 30,000 nationwide, with British Columbia (UBCP/ACTRA) operating on an independent negotiation structure.
  • The Service Industry Trap: Historically, Canadian film and TV have operated largely as a service industry for major Hollywood studios, relying heavily on foreign production dollars, tax incentives, and favorable exchange rates. When the US industry halts, Canadian crews and performers suffer immediate instability.

“In traditional TV and film, Canada often functions as the backup gym for Hollywood productions. When LA strikes or slows down, our local industry gets hit hard. But games? Video games represent a chance to build and own our domestic IP. It gives our creators authentic sovereignty.”Myles Dobson

This reality underscores the urgency of building robust, domestic intellectual property inside video games. Unlike traditional media, which often frames our creatives as “actors who only truly made it once they moved to Los Angeles,” the interactive space completely blows past geographic lines. Global players don’t look at the map, they listen to the performance.

The Turning Point: A Low-Budget Indie Agreement Is “Very Close”

For years, the biggest pain point for indie developers looking at union contracts was the assumption of rigid rules and prohibitive costs. The Working Group’s direct answer is a brand-new low-budget video game agreement, built explicitly around the financial realities of Ontario’s bustling indie scene.

According to Elana, the agreement is very close to becoming fully official, essentially awaiting final board approval. The momentum is so real that multiple local studios are actively preparing to pilot the contract this summer.

“We are practically at the finish line with the new tier structure. The goal is complete accessibility. We want an indie team working out of a garage to feel just as empowered to hire local, professional voice talent as a massive studio.”Elana Dunkelman

To back this up, ACTRA Toronto is investing directly in performer education so that actors hit the studio floors as hyper-efficient professionals. They recently hosted an intensive video game performance workshop led by respected voice director and casting professional Lindsey Gardner, training over 80 union members in the grueling, fast-paced realities of modern game recording.

The Raw Magic of Voice and Motion Capture

Before wrapping up, I asked them both what makes stepping into a game project so radically different from standing in front of a standard camera rig. Their faces instantly lit up.

“I haven’t done full performance capture yet, but voice performance and game recording are probably my favorite parts of acting… I remember visiting Ubisoft and walking into one of their motion capture volumes. Honestly, it felt almost like entering a church. There’s this incredible sense of creative possibility.”Myles Dobson

For Elana, the sheer creative freedom of interactive media stands in stark, beautiful contrast to the often restrictive schedules of television sets.

“Voice work has always been my favorite… but games feel uniquely imaginative. You can be performing as someone discovering they’re a god, surviving a destroyed world, or inhabiting an entirely fantastical reality. It taps directly into that childlike sense of wonder.”Elana Dunkelman

For decades, we’ve watched legendary talents like Martin Short maintain deep pride in their Canadian roots while navigating international success. Thanks to the relentless, hands-on work of ACTRA Toronto’s grassroots organizers, the next generation of interactive talent won’t need to choose between their home and their career.

The industry is rapidly changing, and the line between indie agility and studio professionalism is blurring. When this new video game agreement officially rolls out, Ontario developers will have an accessible pipeline to world-class performance infrastructure right in their backyard.

To learn more about the upcoming agreements check out the ACTRA Toronto site or to check out details from the conference session, head over to the XP Game Summit Session Page.


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